# Battlefield 6 Devs Reportedly Face Layoffs Despite EA Calling It “the Biggest Launch in Franchise History” with an Estimated 20 Million Units Sold

**URL:** https://intoguide.com/t/battlefield-6-devs-reportedly-face-layoffs-despite-ea-calling-it-the-biggest-launch-in-franchise-history-with-an-estimated-20-million-units-sold/330
**Category:** Games
**Created:** [March 13, 2026, 11:54am UTC](https://intoguide.com/t/battlefield-6-devs-reportedly-face-layoffs-despite-ea-calling-it-the-biggest-launch-in-franchise-history-with-an-estimated-20-million-units-sold/330 "2026-03-13T11:54:30Z")
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### Author: ![wasabi](https://yyz1.discourse-cdn.com/flex003/user_avatar/intoguide.com/wasabi/32/646_2.png) [@wasabi](https://intoguide.com/u/wasabi)
#### Post date: [March 13, 2026, 11:54am UTC](https://intoguide.com/t/battlefield-6-devs-reportedly-face-layoffs-despite-ea-calling-it-the-biggest-launch-in-franchise-history-with-an-estimated-20-million-units-sold/330/1 "2026-03-13T11:54:30Z")

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![image](https://canada1.discourse-cdn.com/flex003/uploads/intoguide1/original/1X/2a2af842b9a8d0033d66a57577f9d4ff206e5722.jpeg)Despite **Battlefield 6** being both a commercial and critical success, it looks like EA is still moving forward with layoffs across multiple teams. Criterion, Dice, Ripple Effect, and Motive—all part of the so-called Battlefield Studios umbrella—are reportedly affected.

The reasoning EA reportedly gave was a “realignment” rather than any connection to their $55 billion buyout, but specifics haven’t been disclosed. Even with a record-breaking launch—over 7 million copies sold in the first three days and 26 million total players including free-to-play modes—the post-launch content hasn’t entirely met player expectations, which might factor into this internal restructuring.

This situation highlights a harsh reality in AAA development: even massive sales and accolades don’t always guarantee job security when studios are balancing budgets, post-launch support, and future projects. It’s also a reminder that large-scale games like Battlefield 6 are massive team efforts, and restructuring can ripple across multiple studios simultaneously.
