The design ethos was about natural responses and immersion rather than following RPG conventions. Monsters and NPCs shared the same internal rules, interactions weren’t hand-holdy, and players had to figure out the mechanics themselves. This “ignore the rulebook, focus on experience” mindset set the stage for the Souls games decades later, turning FromSoftware’s early idiosyncrasies into a formula that would eventually define an entire genre.
It’s fascinating to see that what started as experimental, borderline-ignorant design ended up creating a legacy of deep, rewarding difficulty that players still crave today. It’s the perfect example of risk and intuition creating something iconic.
