This approach mirrors techniques used by other strategy games, like Firaxis’ XCOM series, where weighted dice rolls are applied behind the scenes so players rarely feel punished by bad luck. The goal is to preserve tension while giving players the satisfaction of consistent, believable success in the dispatch minigame.
In Dispatch, the developers at AdHoc Studio intentionally “rig” the RNG to make the game feel fairer and less frustrating. Co-directors Nick Herman and Dennis Lenart explained at GDC 2026 that any action with a success chance over 76% automatically succeeds.
