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Non-scary mode advocate: Despite being the director behind classics like Resident Evil 2, Kamiya admits he’d enjoy a mode that tones down the horror. He wants to focus on “the puzzles… the puzzles and the combat” without the fright factor.
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Ironic fan responses: The community finds this hilarious, pointing out that the man responsible for terrifying players himself can’t handle the scary stuff. Comments range from simple amusement to admiration for his candor and humor.
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A broader perspective: Kamiya’s stance highlights an interesting design consideration: even horror masters might want accessibility options for players (or themselves) who enjoy gameplay without the full intensity of scares.
In short, Kamiya’s take is a reminder that even creators of horror sometimes just want to play the game without getting frightened themselves—a funny, yet thoughtful, design insight.
If you want, I can make a list of existing Resident Evil games that could benefit from a “non-scary” mode, based on Kamiya’s philosophy.
