Slay the Spire 2 Devs Call Themselves “Microtransaction Haters,” Even as Some Fans “Threaten to Buy All and Any Cosmetics We May Ever Release

Mega Crit is doubling down on keeping Slay the Spire 2 a purely player-focused experience. No microtransactions, no real-money cosmetics—just the $25 for the game itself. Casey Yano’s reasoning makes sense: when everyone has access to the same content, discussion, strategy, and balance remain central to the community, which is the lifeblood of a deckbuilding roguelike.

What’s particularly cool is that modding is still a major focus. Players can tweak, replace, or expand almost any part of the game, and Mega Crit is working to reduce friction so modders have an easier time getting creative. Essentially, it’s a sequel that’s bigger, better, and more open to the community without monetization getting in the way.

It’s a pretty rare stance these days—especially for a game with over half a million concurrent Steam players in early access. Fans can feel safe knowing that every player is competing and exploring on the same footing, and the updates will be purely “the good stuff.”

This is one of those rare indie moves where integrity and design philosophy align perfectly with fan enjoyment.