So when Slay the Spire 2 launched, many fans of the genre already knew it had the potential to dominate—but some of the wider gaming public seemed genuinely caught off guard by how quickly it blew past concurrent player peaks, even outstripping AAA titles like Elden Ring Nightreign.
As John “Bucky” Buckley of Pocketpair pointed out, the surprise is mostly online chatter—real gamers were already in the Spire, fully immersed in deckbuilding chaos. Mega Crit didn’t just make a sequel; they built on an established phenomenon that already had a massive, engaged player base ready to jump in.
