Even the free track is punishing: customizing matches or using certain modes can void progress, and reaching halfway through the 40-tier pass can already demand dozens of hours. YouTube creator ThisGenGaming reported spending roughly 40 hours completing one season of content, combining Story, Showcase, Island, World Tour, and standard matches. Paying $77 per season for tier skips is an option, but it essentially monetizes access to content fans have already bought.
Reddit and community reactions are overwhelmingly negative. Many players feel forced into burnout just to unlock playable characters like Earthquake, Brian Pillman, Bam Bam Bigelow, and the Hardy Boyz—content that previously would have been straightforward DLC or included in the base game. The consensus: the gameplay is excellent, but the monetization model is unnecessarily punishing and arguably exploitative.
In short: WWE 2K26’s DLC roster is tempting, but accessing it feels like taking a full-time job.
