However, Yoko Taro clarifies that if given a relaxed schedule and budget, he would be open to making a smaller-scale indie game, emphasizing that his personal preferences often differ from the work he ends up doing, and that he’d try to approach it thoughtfully to stand apart from other games on the market.
Yoko Taro admits that the current indie game scene is “way too scary” for him, describing it as a “fiercely competitive red ocean” full of energetic young developers. While he praises the new indie game Homura Hime, he feels that entering the market now would be overwhelming and that he’d “be instantly wiped out.”
